Pathway 01
Robotics
How the car moves and senses.
- Motors, PWM, and encoders
- Differential drive kinematics
- Ultrasonic and IMU sensing
- PID control and sensor fusion
Final project: straight-line PID with an obstacle stop
"Bridging the physical AI gap requires more than code. It demands a hands-on environment where algorithms move from simulation to reality—learning through trial, error, and physical interaction."
Get started01. The Hardware
A high-performance robotic platform designed to interact with its environment using on-board MCU processing. Featuring a magnetic modular system, it allows for effortless hardware swapping. The system offers a wide selection of interchangeable sensing and output modules, alongside an integrated web-camera and microphone for real-time Edge AI applications.
...and more modules coming soon!
02. The Environment
An interactive playfield is an essential part of the system that provide real-time feedback to the car based on different environmental settings. This ecosystem uses integrated tracking and customizable obstacles to bridge the gap between digital logic and physical results.
Place different objects based on the specific needs of your task.
03. The Intelligence
We offer a solution that extends beyond local computing and reactive sensing. Our system forms a cohesive IoT network across multiple devices, controlled through a centralized dashboard.
Instead of managing a single device, users can perform high-level control of the entire network. The dashboard visualizes live conditions on the playfield, enabling advanced operations such as global traffic flow control and real-time environment synchronization.
For educators, the same dashboard doubles as a Smart Teacher Board: oversee every student kit at a glance, track progress in real time, and adjust difficulty or troubleshoot instantly from one place.
Experience full-scale system coordination through a single web interface.
Key Feature: Learning
Skip the syntax errors and focus on the logic. We utilize intuitive block-based programming instead of traditional line coding, significantly reducing the learning curve. This allows students to learn computational thinking in a visual, interactive way that provides instant physical feedback.
Key Feature: Environment
Our Smart Game Field isn't just a track; it's a real-time ecosystem. Using a dedicated tile server, the field provides constant data to the car, allowing it to "sense" the environment and interact with external elements like traffic lights and neighboring tiles.
Key Feature: AI Training
Inspired by Google's Teachable Machine, our training platform makes image recognition accessible to every student — collect samples, label them, and train a working model without writing a single line of code. It is deeply integrated with the Blockly app suite, so trained models plug straight into block-coding projects and deploy to the smart car in one click.
Learning Pathways
Course materials cover three focuses: how the car moves and senses, how it finds its route and talks to the cloud, and machine learning that runs on the car itself. The content each course covers is freely selectable, and every pathway ends with a hands-on final project.
Pathway 01
How the car moves and senses.
Final project: straight-line PID with an obstacle stop
Pathway 02
How the car finds its route and talks to the cloud.
Final project: the fleet dashboard
Pathway 03
Machine learning that runs on the car itself.
Final project: a vision-driven mission
Further units are in preparation for every pathway.
Schools purchase the physical ecosystem (Car Kits, Game Fields) once.
Ongoing access to the AI Dashboard and telemetry tools.
On-demand purchase of specialized courses and teaching packages.
Phase 01: 2024 Q2
The first version of our AIoT prototype was designed and successfully deployed in an undergraduate course in Hong Kong for rigorous hardware testing and pedagogical verification.
Phase 02: 2024 - 2025
Conducting second and third rounds of pilot programs across various educational settings to refine the user interface and hardware durability based on student "trial and error."
Phase 03: 2025 Q3 – Ongoing
Developing an improved, integrated version of the entire system. This phase focuses on hardware refinement, seamless IoT connectivity, and finalizing the Smart Teacher Dashboard.
Launch: 2026 Q3
Full-scale market launch featuring commercial-grade packaging, ready-to-use teaching materials, and a complete interactive wiki for global STEAM classrooms.
Founder
Hardware Engineering Lead
An electronic and robotic engineer specializing in the structural and circuit design of high-performance systems. As the former Captain of the RoboMaster Team ENTERPRIZE, he brings elite competitive robotics experience to the R&D process, overseeing the mechanical and electronic integration of the AIoT ecosystem.
Co-Founder
Software Engineering Lead
An HKUST Integrative Systems and Design (ISD) student specializing in full-stack architecture and systems engineering. As the Lead Software Developer, she engineered the frontend and backend framework for the AIoT ecosystem. She is driven by a mission to make high-end technology accessible to the next generation of engineers through intuitive, high-performance educational kits.
Technical Consultant
Dr. S.H. Song is now an Associate Professor jointly appointed by the Division of Integrative Systems and Design (ISD) and the Department of Electronic and Computer Engineering (ECE) at the Hong Kong University of Science and Technology (HKUST). He interested in the research on Engineering Education and served as an Associate Editor for the IEEE Transactions on Education.
Academic Profile